Hosting a game on my PC while playing with a friend, I tend to experience a significant lag at some point:
Mobs are relocated when struck, etc...
My PC, however, doesn't seem to run short of RAM or CPU time when this happens; my internet connexion looks fine also.
I did not face that problem with the vanilla server.
Reading the logs, the only noticeable thing is the huge amount of connexion queries (internet noise I guess) crashing on my listening port from time to time.
On a session, the console displayed [below], although we were only 2 players online:
ArgsPool<RecvArgs> capacity is now: 14.
I wonder if the TDSM server suffers from this phenomenon like it would from some kind of DoS attack...
OS: Windows 7 x86