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Author Topic: [b38] Weird lag (playing on the host machine)  (Read 122 times)

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Nihilys

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[b38] Weird lag (playing on the host machine)
« on: July 28, 2012, 07:33:31 PM »
Hi there,

Hosting a game on my PC while playing with a friend, I tend to experience a significant lag at some point:
Mobs are relocated when struck, etc...

My PC, however, doesn't seem to run short of RAM or CPU time when this happens; my internet connexion looks fine also.
I did not face that problem with the vanilla server.

Reading the logs, the only noticeable thing is the huge amount of connexion queries (internet noise I guess) crashing on my listening port from time to time.

On a session, the console displayed [below], although we were only 2 players online:
 ArgsPool<RecvArgs> capacity is now: 14.


I wonder if the TDSM server suffers from this phenomenon like it would from some kind of DoS attack...

OS: Windows 7 x86

 


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