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Build: 37=================== - Updated all NPC AI (38/38) - Added hardmode - Added all 1.1/.2 NPC's + invasions - Added more hooks for new bosses/misc - Snow! - Few more server properties options & command line arguments - Language file + generation tool - Minor method changes in Server.cs & upgrade to World.cs + other misc API changes - More commands. - Allowed spawning through statues and spawnnpc when summoning is disabled (configurable) - Code names. - Standard tile compression - WorldGen/Modify function semi-overhaul - Player Sandbox! (Logs tile modifications) - [WIP] New message classes designed for packets that can be abused
You guys are amazing, I despise TShock. This is simple, it just works. Low RAM usage, no narcassistic stickers all over saying "TShock blah blah", no lag spikes and stable as hell.<3
You guys are amazing, I despise TShock. This is simple, it just works. Low RAM usage, no narcassistic stickers all over saying "TShock blah blah", no lag spikes and stable as hell.Thank you guys, so much, will make our CTGs much easier for our channel:http://www.youtube.com/PsiSyndicate<3
While I am glad there is another server project out there let's not be premature. As we can see from the Psi stress test hacking is a bit on an issue.