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Author Topic: [b31] vCoins Suite (Four Plugins)  (Read 6643 times)

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EpicTerrariaLord

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Re: [b30] vCoins Suite (Four Plugins)
« Reply #30 on: August 17, 2011, 04:38:59 AM »
I have a problem with the vWorkforce

Code: [Select]
8/16/2011 9:48:42 AM Pool> Error passing event PLAYER_TILECHANGE to vWorkforce:
System.IO.DirectoryNotFoundException: Could not find a part of the path 'C:\Terraria\CATS1\Plugins\SpawnGuardPE\PlayerPerms\water.dat'.
   at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
   at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath)
   at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy)
   at System.IO.FileStream..ctor(String path, FileMode mode)
   at vWorkforce.vWorkforce.onPlayerTileChange(PlayerTileChangeEvent Event)
   at Terraria_Server.Plugin.PluginManager.processHook(Hooks hook, Event hookEvent)

Is it my problem? Someone please help.

i've got the same with workshop 2

It looks like neither of you have the SpawnGaurdPE plugin. Which is required. It isn't put up in the description, but for some reason it requires it nonetheless. So go ahead and install it and restart the server. Should work fine.
it works! thank you!

EpicTerrariaLord

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Re: [b30] vCoins Suite (Four Plugins)
« Reply #31 on: August 17, 2011, 08:16:33 AM »
why do i get vcoins when i just hit a material?
thats really stupid you know

DeathCradle

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Re: [b30] vCoins Suite (Four Plugins)
« Reply #32 on: August 17, 2011, 08:32:36 AM »
why do i get vcoins when i just hit a material?
thats really stupid you know

How is that 'really stupid'? Why make such comments, Do you pay to use this plugin? To me, The stupid thing is what you had just said.

Good day.

masonserver

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Re: [b30] vCoins Suite (Four Plugins)
« Reply #33 on: August 17, 2011, 10:18:20 AM »
haha thanks for the updating notice this time xD

The Prodigy

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Re: [b30] vCoins Suite (Four Plugins)
« Reply #34 on: August 17, 2011, 12:40:32 PM »
why do i get vcoins when i just hit a material?
thats really stupid you know

Did you even read the description for it? How would you prefer getting them?
[b31]SpawnGuardPE
-Protect customizable zones and set permissions!

[b31]CustomChat
-Customize every aspect of player to player chat!

The Prodigy

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Re: [b31] vCoins Suite (Four Plugins)
« Reply #35 on: August 18, 2011, 01:22:11 PM »
All have been updated!
-All now support TDSM b31
-All now support multiple word names! When selecting a user with a multiple word name, type their name as one word.
[b31]SpawnGuardPE
-Protect customizable zones and set permissions!

[b31]CustomChat
-Customize every aspect of player to player chat!

Shakalu

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Re: [b31] vCoins Suite (Four Plugins)
« Reply #36 on: August 18, 2011, 01:51:55 PM »
This is what i get when i try and load all of these (except the vsignshops)

Code: [Select]
8/18/2011 11:49:34 AM Main> Initializing Terraria's Dedicated Server Mod. (v1.0.
6.1 {22}) #31
8/18/2011 11:49:34 AM Main> Setting up Paths.
8/18/2011 11:49:34 AM Main> Setting up Properties.
8/18/2011 11:49:34 AM Main> Saved file "server.properties".
8/18/2011 11:49:34 AM Main> Logging started to file "C:\Users\Quinn\Terraria (TD
SM)\Data\server_20110818_1149.log".
8/18/2011 11:49:34 AM Main> Starting remote console server
8/18/2011 11:49:34 AM Main> Saved file "rcon_logins.properties".
8/18/2011 11:49:34 AM Main> Preparing Server Data...
8/18/2011 11:49:34 AM Main> Loading item definitions: started.
8/18/2011 11:49:34 AM RCon> Remote console server started on 127.0.0.1:7023.
8/18/2011 11:49:35 AM Main> Loading item definitions: done in 439ms.
8/18/2011 11:49:35 AM Main> Loading NPC definitions: started.
8/18/2011 11:49:35 AM Main> Loading NPC definitions: done in 201ms.
8/18/2011 11:49:35 AM Main> Loading projectile definitions: started.
8/18/2011 11:49:35 AM Main> Loading projectile definitions: done in 166ms.
8/18/2011 11:49:35 AM Main> Creating tile array of 4200x1200, 57MB
8/18/2011 11:49:35 AM Main> Resetting game objects: started.
8/18/2011 11:49:35 AM Main> Resetting game objects: done in 136ms.
8/18/2011 11:49:35 AM Main> Loading world tiles: started.
8/18/2011 11:49:37 AM Main> Loading world tiles: done in 1.389s.
8/18/2011 11:49:38 AM Main> Settling liquids: started.
8/18/2011 11:49:38 AM Main> Settling liquids: done in 13ms.
8/18/2011 11:49:38 AM Main> Performing Water Check
8/18/2011 11:49:39 AM Main> Starting the Server
8/18/2011 11:49:39 AM Serv> Server started on 0.0.0.0:7777
8/18/2011 11:49:39 AM Serv> Loading Plugins...
8/18/2011 11:49:39 AM Serv> [Passport] Version 1.4.28 Loading...
8/18/2011 11:49:39 AM Serv> [Passport] Starting save timer with interval [300000
] millis
[SPAWNGUARDPE] Protecting 'Empty':(0,0) to (0,0)
[SPAWNGUARDPE] Protecting 'Empty':(0,0) to (0,0)
[SPAWNGUARDPE] Protecting 'Empty':(0,0) to (0,0)
8/18/2011 11:49:39 AM Serv> Error Loading Plugin 'C:\Users\Quinn\Terraria (TDSM)
\Plugins\vMarketplace.dll'. Is it up to Date?
8/18/2011 11:49:39 AM Serv> Plugin Load Exception 'C:\Users\Quinn\Terraria (TDSM
)\Plugins\vMarketplace.dll' : System.IO.FileLoadException: Could not load file o
r assembly 'file:///C:\Users\Quinn\Terraria (TDSM)\Plugins\vMarketplace.dll' or
one of its dependencies. Operation is not supported. (Exception from HRESULT: 0x
80131515)
File name: 'file:///C:\Users\Quinn\Terraria (TDSM)\Plugins\vMarketplace.dll' ---
> System.NotSupportedException: An attempt was made to load an assembly from a n
etwork location which would have caused the assembly to be sandboxed in previous
 versions of the .NET Framework. This release of the .NET Framework does not ena
ble CAS policy by default, so this load may be dangerous. If this load is not in
tended to sandbox the assembly, please enable the loadFromRemoteSources switch.
See http://go.microsoft.com/fwlink/?LinkId=155569 for more information.
   at System.Reflection.RuntimeAssembly._nLoad(AssemblyName fileName, String cod
eBase, Evidence assemblySecurity, RuntimeAssembly locationHint, StackCrawlMark&
stackMark, Boolean throwOnFileNotFound, Boolean forIntrospection, Boolean suppre
ssSecurityChecks)
   at System.Reflection.RuntimeAssembly.nLoad(AssemblyName fileName, String code
Base, Evidence assemblySecurity, RuntimeAssembly locationHint, StackCrawlMark& s
tackMark, Boolean throwOnFileNotFound, Boolean forIntrospection, Boolean suppres
sSecurityChecks)
   at System.Reflection.RuntimeAssembly.InternalLoadAssemblyName(AssemblyName as
semblyRef, Evidence assemblySecurity, StackCrawlMark& stackMark, Boolean forIntr
ospection, Boolean suppressSecurityChecks)
   at System.Reflection.RuntimeAssembly.InternalLoadFrom(String assemblyFile, Ev
idence securityEvidence, Byte[] hashValue, AssemblyHashAlgorithm hashAlgorithm,
Boolean forIntrospection, Boolean suppressSecurityChecks, StackCrawlMark& stackM
ark)
   at System.Reflection.Assembly.LoadFrom(String assemblyFile)
   at Terraria_Server.Plugin.PluginManager.loadPlugin(String pluginPath)


8/18/2011 11:49:39 AM Serv> [WarpDrive] version 1.5.28 Loading...
8/18/2011 11:49:39 AM Serv> [WarpDrive] Requires Op: True
8/18/2011 11:49:39 AM Serv> [WarpDrive] Global Ownership Enforced: True
8/18/2011 11:49:39 AM Serv> [WarpDrive] Warp Home on Death: True
[SPAWNGUARDPE] Ready and Waiting!
[VCOINS] Ready and Waiting!
8/18/2011 11:49:39 AM Serv> [VWORKFORCE] Ready and Waiting!
[Passport] Enabled
8/18/2011 11:49:39 AM Serv> [WarpDrive] Enabled
8/18/2011 11:49:39 AM Serv> [WARNING] Plugin Build Incorrect: Passport
8/18/2011 11:49:39 AM Serv> [WARNING] Plugin Build Incorrect: WarpDrive
8/18/2011 11:49:39 AM Serv> Plugins Loaded: 5
You can now insert Commands.

The Prodigy

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Re: [b31] vCoins Suite (Four Plugins)
« Reply #37 on: August 18, 2011, 03:13:19 PM »
This is what i get when i try and load all of these (except the vsignshops)

Code: [Select]
8/18/2011 11:49:34 AM Main> Initializing Terraria's Dedicated Server Mod. (v1.0.
6.1 {22}) #31
8/18/2011 11:49:34 AM Main> Setting up Paths.
8/18/2011 11:49:34 AM Main> Setting up Properties.
8/18/2011 11:49:34 AM Main> Saved file "server.properties".
8/18/2011 11:49:34 AM Main> Logging started to file "C:\Users\Quinn\Terraria (TD
SM)\Data\server_20110818_1149.log".
8/18/2011 11:49:34 AM Main> Starting remote console server
8/18/2011 11:49:34 AM Main> Saved file "rcon_logins.properties".
8/18/2011 11:49:34 AM Main> Preparing Server Data...
8/18/2011 11:49:34 AM Main> Loading item definitions: started.
8/18/2011 11:49:34 AM RCon> Remote console server started on 127.0.0.1:7023.
8/18/2011 11:49:35 AM Main> Loading item definitions: done in 439ms.
8/18/2011 11:49:35 AM Main> Loading NPC definitions: started.
8/18/2011 11:49:35 AM Main> Loading NPC definitions: done in 201ms.
8/18/2011 11:49:35 AM Main> Loading projectile definitions: started.
8/18/2011 11:49:35 AM Main> Loading projectile definitions: done in 166ms.
8/18/2011 11:49:35 AM Main> Creating tile array of 4200x1200, 57MB
8/18/2011 11:49:35 AM Main> Resetting game objects: started.
8/18/2011 11:49:35 AM Main> Resetting game objects: done in 136ms.
8/18/2011 11:49:35 AM Main> Loading world tiles: started.
8/18/2011 11:49:37 AM Main> Loading world tiles: done in 1.389s.
8/18/2011 11:49:38 AM Main> Settling liquids: started.
8/18/2011 11:49:38 AM Main> Settling liquids: done in 13ms.
8/18/2011 11:49:38 AM Main> Performing Water Check
8/18/2011 11:49:39 AM Main> Starting the Server
8/18/2011 11:49:39 AM Serv> Server started on 0.0.0.0:7777
8/18/2011 11:49:39 AM Serv> Loading Plugins...
8/18/2011 11:49:39 AM Serv> [Passport] Version 1.4.28 Loading...
8/18/2011 11:49:39 AM Serv> [Passport] Starting save timer with interval [300000
] millis
[SPAWNGUARDPE] Protecting 'Empty':(0,0) to (0,0)
[SPAWNGUARDPE] Protecting 'Empty':(0,0) to (0,0)
[SPAWNGUARDPE] Protecting 'Empty':(0,0) to (0,0)
8/18/2011 11:49:39 AM Serv> Error Loading Plugin 'C:\Users\Quinn\Terraria (TDSM)
\Plugins\vMarketplace.dll'. Is it up to Date?
8/18/2011 11:49:39 AM Serv> Plugin Load Exception 'C:\Users\Quinn\Terraria (TDSM
)\Plugins\vMarketplace.dll' : System.IO.FileLoadException: Could not load file o
r assembly 'file:///C:\Users\Quinn\Terraria (TDSM)\Plugins\vMarketplace.dll' or
one of its dependencies. Operation is not supported. (Exception from HRESULT: 0x
80131515)
File name: 'file:///C:\Users\Quinn\Terraria (TDSM)\Plugins\vMarketplace.dll' ---
> System.NotSupportedException: An attempt was made to load an assembly from a n
etwork location which would have caused the assembly to be sandboxed in previous
 versions of the .NET Framework. This release of the .NET Framework does not ena
ble CAS policy by default, so this load may be dangerous. If this load is not in
tended to sandbox the assembly, please enable the loadFromRemoteSources switch.
See http://go.microsoft.com/fwlink/?LinkId=155569 for more information.
   at System.Reflection.RuntimeAssembly._nLoad(AssemblyName fileName, String cod
eBase, Evidence assemblySecurity, RuntimeAssembly locationHint, StackCrawlMark&
stackMark, Boolean throwOnFileNotFound, Boolean forIntrospection, Boolean suppre
ssSecurityChecks)
   at System.Reflection.RuntimeAssembly.nLoad(AssemblyName fileName, String code
Base, Evidence assemblySecurity, RuntimeAssembly locationHint, StackCrawlMark& s
tackMark, Boolean throwOnFileNotFound, Boolean forIntrospection, Boolean suppres
sSecurityChecks)
   at System.Reflection.RuntimeAssembly.InternalLoadAssemblyName(AssemblyName as
semblyRef, Evidence assemblySecurity, StackCrawlMark& stackMark, Boolean forIntr
ospection, Boolean suppressSecurityChecks)
   at System.Reflection.RuntimeAssembly.InternalLoadFrom(String assemblyFile, Ev
idence securityEvidence, Byte[] hashValue, AssemblyHashAlgorithm hashAlgorithm,
Boolean forIntrospection, Boolean suppressSecurityChecks, StackCrawlMark& stackM
ark)
   at System.Reflection.Assembly.LoadFrom(String assemblyFile)
   at Terraria_Server.Plugin.PluginManager.loadPlugin(String pluginPath)


8/18/2011 11:49:39 AM Serv> [WarpDrive] version 1.5.28 Loading...
8/18/2011 11:49:39 AM Serv> [WarpDrive] Requires Op: True
8/18/2011 11:49:39 AM Serv> [WarpDrive] Global Ownership Enforced: True
8/18/2011 11:49:39 AM Serv> [WarpDrive] Warp Home on Death: True
[SPAWNGUARDPE] Ready and Waiting!
[VCOINS] Ready and Waiting!
8/18/2011 11:49:39 AM Serv> [VWORKFORCE] Ready and Waiting!
[Passport] Enabled
8/18/2011 11:49:39 AM Serv> [WarpDrive] Enabled
8/18/2011 11:49:39 AM Serv> [WARNING] Plugin Build Incorrect: Passport
8/18/2011 11:49:39 AM Serv> [WARNING] Plugin Build Incorrect: WarpDrive
8/18/2011 11:49:39 AM Serv> Plugins Loaded: 5
You can now insert Commands.

Go to your plugin folder, and right click on the .dll's that aren't loading correctly, then click properties, then click 'Unblock', then click 'Apply' and then 'Okay'. Do that for all of the ones that don't work.
[b31]SpawnGuardPE
-Protect customizable zones and set permissions!

[b31]CustomChat
-Customize every aspect of player to player chat!

amplifier19

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Re: [b31] vCoins Suite (Four Plugins)
« Reply #38 on: August 18, 2011, 03:45:09 PM »
Can a nonOPed player still use /vbalance?

The Prodigy

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Re: [b31] vCoins Suite (Four Plugins)
« Reply #39 on: August 18, 2011, 09:02:40 PM »
Can a nonOPed player still use /vbalance?
Yes, they can!
[b31]SpawnGuardPE
-Protect customizable zones and set permissions!

[b31]CustomChat
-Customize every aspect of player to player chat!

Shakalu

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Re: [b31] vCoins Suite (Four Plugins)
« Reply #40 on: August 18, 2011, 11:02:24 PM »
Can a nonOPed player still use /vbalance?

That was my problem, thanks a lot man! really neat addon too!

EpicTerrariaLord

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Re: [b30] vCoins Suite (Four Plugins)
« Reply #41 on: August 19, 2011, 07:25:21 AM »
why do i get vcoins when i just hit a material?
thats really stupid you know

How is that 'really stupid'? Why make such comments, Do you pay to use this plugin? To me, The stupid thing is what you had just said.

Good day.
no its just that my guests hit a material and the get infinite vcoins

The Prodigy

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Re: [b30] vCoins Suite (Four Plugins)
« Reply #42 on: August 19, 2011, 12:01:57 PM »
no its just that my guests hit a material and the get infinite vcoins

Oh, I see what you mean now. I've been trying to fix this bug. Haven't really come across a way to do it yet.
Guests as in SpawnGuardPE guests? It should automatically detect that they are guests and not give them vCoins.
[b31]SpawnGuardPE
-Protect customizable zones and set permissions!

[b31]CustomChat
-Customize every aspect of player to player chat!

DwarfBlock

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Re: [b31] vCoins Suite (Four Plugins)
« Reply #43 on: August 19, 2011, 12:26:45 PM »
Is it possible to sell all items using sign I want to make a pvp map were you can buy tier armours but when I tried putting armours in the signs it didnt work also how would a write a 2 letter item?

The Prodigy

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Re: [b31] vCoins Suite (Four Plugins)
« Reply #44 on: August 19, 2011, 01:00:11 PM »
Is it possible to sell all items using sign I want to make a pvp map were you can buy tier armours but when I tried putting armours in the signs it didnt work also how would a write a 2 letter item?
Right now, there is a very limited stock for signs. I will increase the items allowed in the future. It would be hard to do multiple items in a sign, but possible. Good idea :)
[b31]SpawnGuardPE
-Protect customizable zones and set permissions!

[b31]CustomChat
-Customize every aspect of player to player chat!

 


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