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Wow! That's really interesting... I didn't realize decompiling was a practical approach to this sort of problem these days.But what about updates? For example, I think 1.0.6 is supposed to come out next week. Do you have to decompile the new server all over again, find the code for the new features, and port them to your codebase one-by-one? That sounds incredibly time-consuming and error-prone.(Not criticizing--just curious!)
As far as I know, the majority of the new features they implement each patch are just client side, so they dont really affect the server. I believe that only stuff such as protocol changes, new item ids and new server changes need to be implemented in TDSM. DC is still not looking forward to it though