Hidendra! So glad to see you haven't given up on Terraria/TDSM. I look forward with great anticipation to the copmletion of this framework.
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Messages - Malkierian
I would agree with elevatorguy. I'm assuming you're using Windows 7, and W7 has an annoying folder security system. Either you need to move your server folder to a place where the "Everyone" group has full access, or edit the security of the server folder where it's at to apply the same.
I believe "ObituaryReceived" only refers to hardcore characters, as they're gone for good when they die, but that could just be my misguided understanding.onPlayerDead ?If I'm not mistaken, does "ObituaryReceived" have a similar effect?
Off-topic, since I can't answer on-topic: Think about the third letter in each of those acronyms. "S" vs "C". What do you think those stand for?
Server and Client. TDSM is strictly server-side, while TDCM is strictly client-side. TDCM, however, is mainly meant as bonus to TDSM, and not as a standalone.
I hope you understand why passwords are a good idea for Terraria. With Minecraft, in order to join a server, you have already authenticated with Mojang's servers, which means you are a legitimate player and you own the name of the account you're using.
Terraria has no such system, which means, once you give people ranks and permissions, anyone else could log on with that character's name and take over those permissions. With the password system, you're assured that whoever logs on with that user is in fact the player you are thinking.
Now, granted, it can be tiresome for a private server to have this required, and I may include an option for disabling passwords per rank and overall in the future, but there are concrete reasons why we set it up the way we did.
I do. I would like to finish the permissions thing I started. I think I've gained enough experience outside of it to have a much better idea of what I want to do with my engine. And since there aren't going to be more than one more update probably, it should be a lot more stable for me to be able to develop it as I envision it.
Hey, glad to see your back.LOL, thanks. Apparently DC didn't expect to see me back, so right now I'm a mod
I haven't been using this, or b36 yet (waiting on some things) but I had a little time to test this today and there were a few things I noticed. Maybe some of them are from my own ignorance. heh.No, tabs are not supported, they need to be spaces.
Rank is used for promotion, though I'm not sure how that stands in the latest prerelease. The higher the rank, the further up the promotion ladder it sits.
I may have to have a look at moving the Restrict routines used in TDSMP inside instead of relying on Restrict. I don't even know if Restrict is going to be updated.
f you close the project i have a small question: do you open the code for next programers who want continue the project?Yes, of course, TDSM has always been open source, and if a capable dev comes along and wants to continue where we left off, they're more than welcome to make a branch and start coding.
Btw, are you still active in the Minecraft community DeathCradle? If so, you may see me there one day.You can find me on the PlasmaCraft team right now, and though I don't currently play on a server, I look forward to the day Minecraft Forge and Spout work hand-in-hand/are merged to provide single-source functionality. That will be a great day indeed.
It's not about an update storm. And it's not just the vanilla users giving hate. It's Redigit's total disregard for the mass server community and the work we put into fixing the server that is totally ignored by Relogic. In doing a lot of this, we were hoping we could get Redigit to reform some of his terribly programming, but apparently he doesn't care about prolonging the use of his game by those who bought it long ago. He just wants to get new users on so he can get more money.
At least, that's the impression he's given all of us in the server mod community (including those at tShock and other mod groups).