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Messages - Dino462
« on: September 13, 2011, 07:28:34 PM »
When will this be updated?.. Modded clients still are allowed on.. Also i want to suggest a feature to allow certain players to login with modded clients.
It doesn't say that the plugin stop modded clients from coming on, it says that it stop some of the features of the clients. Read the description again. Also, when he's ready to update.
« on: September 10, 2011, 12:39:21 AM »
How do i install this? I don't know how so im sad ;( Looks like a GREAT Plugin
The same way you'd install any other plugin... Stick the dll and folder (if there is one) into the 'plugins' folder then, run the server.
« on: August 13, 2011, 11:41:26 AM »
Is it supposed to spawn a ton of hearts when you use /heal?
Yes. Because Terraria is very client-side, the health and items are stored with the client, not the server. Also, god mode just drops hearts at your location when you get hurt.
« on: August 09, 2011, 09:44:43 PM »
Ummm, i downloaded dll file, placed it in plugins and it doesent work
Right click on it and go to properties. Unblock it.
« on: August 08, 2011, 05:14:16 PM »
Just some errors to help.
Unhandled Exception: System.Net.Sockets.SocketException: No such host is known
at System.Net.Dns.GetHostByName (System.String hostName) [0x00000] in <filename unknown>:0
at System.Net.Dns.GetHostEntry (System.String hostNameOrAddress) [0x00000] in <filename unknown>:0
at System.Net.Dns.GetHostAddresses (System.String hostNameOrAddress) [0x00000] in <filename unknown>:0
at System.Net.Sockets.TcpClient.Connect (System.String hostname, Int32 port) [0x00000] in <filename unknown>:0
at System.Net.Sockets.TcpClient..ctor (System.String hostname, Int32 port) [0x00000] in <filename unknown>:0
at IRCage.AIRCH.connect () [0x00000] in <filename unknown>:0
at IRCage.IRCage.Enable () [0x00000] in <filename unknown>:0
at Terraria_Server.Plugin.PluginManager.EnablePlugins () [0x00000] in <filename unknown>:0
at Terraria_Server.Plugin.PluginManager.ReloadPlugins () [0x00000] in <filename unknown>:0
at Terraria_Server.Plugin.PluginManager.LoadPlugins () [0x00000] in <filename unknown>:0
at Terraria_Server.Netplay.ServerLoop () [0x00000] in <filename unknown>:0
at Terraria_Server.Netplay.ServerLoopLoop () [0x00000] in <filename unknown>:0
at System.Threading.Thread.StartUnsafe () [0x00000] in <filename unknown>:0
« on: August 08, 2011, 04:27:12 PM »
I tried this for quakenet and espernet, neither seemed to work... Any ideas of what I may have done wrong?
« on: August 08, 2011, 09:02:56 AM »
I am setting this up at the moment. I just need to get the Quakenet hostname...
« on: August 06, 2011, 05:48:50 PM »
rakiru is going to fix that. I think it might be because it's also a projectile, like dynamite.
« on: August 06, 2011, 02:50:17 PM »
I never thought that you'd be 13.
I'm 13 but a little behind you in coding.
« on: August 06, 2011, 11:32:35 AM »
This will be interesting.
« on: August 05, 2011, 11:33:06 AM »
You could have kept the file that keeps the colours... Or just replaced the dll.
« on: August 05, 2011, 01:32:11 AM »
Don't you just love it when people are nice? ^_^ When did you start learning C#? You've made lots of cool plugins with it.
« on: August 05, 2011, 12:07:18 AM »
I made a very quick temporary fix for the LWC that it can be used with b29. I have only quickly tested it with /cprivate and it seems to work. I shall be removing this when the real version is out.
Thanks for making this. It's nice when people fix plugins if the original author is busy.
« on: August 05, 2011, 12:05:04 AM »
So, is this being updated for b29?
Hidendra is busy working on LWC for bukkit. So, it may not be. Maybe Build 30 though. You just never know.
« on: August 05, 2011, 12:03:46 AM »
You should make this into web based output sorta like the webstats plugin on tmod it had online players, npc's
or be able to pull these stats with php so we can place the stats on our website
Would you not need some sort of global login system for that? Do you mean like 'MySQL' for bukkit?